Wednesday, May 6, 2020
Common Belief Of Video Game Violence - 1418 Words
Literature Review Common Belief of Video Game Violence Ever since the Columbine High School shooting in 1999 and the shooting at Sandy Hook Elementary School in 2012 (and many other incidents), there has been a belief among many people that playing violent video games causes children to commit violent crimes. These societal beliefs fall into the ââ¬Å"moral panicâ⬠category where society believes that behavioral choices of others within a society poses a great risk to a society as a whole (Ferguson, 2008). The moral panic in this topic was a growing concern that the beginning of violent video games, such as the release of Mortal Kombat and Street Fighter, and ââ¬Å"predictedâ⬠the ââ¬Å"school shooting peakâ⬠of the late 1990ââ¬â¢s (Ferguson, Coulson, â⬠¦show more contentâ⬠¦Brown v. Entertainment Merchants Association (2011), a United States Supreme Court case looked at the studies about the relationship between violent video game playing and aggression. The Supreme Court found no proof from the research that violent video games cause minors to become aggressive. Their opinion stated that the effect of violent video games as ââ¬Å"small and indistinguishable from effects produced by other media (p.173).â⬠Also, the court found the state of Californiaââ¬â¢s law on sales of violent video games as a violation of the First Amendment, saying that ââ¬Å"states cannot attempt to regulate mediums like video games that display violence separately from other mediums such as literature, television, and movies (p.173-174).â⬠Also, separate categories of media regulation cannot be the same for children as separate categories from that applied to adults. Copenhaver points out that violent video games do not cause children to be aggressive, also we know that not all aggressive children are criminals (Copenhaver, 2015). Senator Joe Lieberman called violent video games, ââ¬Å"a digital poison.â⬠His focus was the Columbine massacre because the shooters Klebold and Harris played a violent video game called Doom. Doom is a mature-rated game with strong violence, and blood and gore (Copenhaver, 2015). Politicians often pay more attention to the negative side of news about violent video games over the positive news to better fit their agendas (Ferguson,Show MoreRelatedHow Video Games Cause Emotions1388 Words à |à 6 Pagesis how our emotions can be elicited through the means of fictional/make belief video games. Moreover, how video games cause emotions in the player, though they are perceived as perceptual illusion. Nonetheless, this form of entertainment causes certain emotion, however Gabriele Taylor would argue those emotional responses/feelings are wrong. This is because the player is often entertained through the means of causing violence. Therefore, this essay will first focus on how these emotions are rationalRead MoreR J. R.1165 Words à |à 5 Pagesexcitement from games that promotes unjustified violence. The common genre of this style game is recognized as the open-sandbox. This is where the player is given the freedom to do whatever they desire, and have no major regulating system to oppose their actions. These games offer the player to ignore the primary story of the game, and play mainly for the goal to achieve their personal amusement. The playerââ¬â¢s amusement is often fulfilled through the means of unjustified violence. However, DJ wouldRead MoreVideo Games Encourage Teen Violence Essay1262 Words à |à 6 PagesVideo Games Encourage Teen Violence A sniper perched high in a eagles nest zooms in through his scope to the head of his enemy, pulls the trigger, the enemy falls to the ground headless. This is a image that is common in the world of war, and now in the world of video games. 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